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hub / github.com/InteractiveComputerGraphics/PositionBasedDynamics / renderSphere

Function renderSphere

Demos/FluidDemo/main.cpp:460–486  ·  view source on GitHub ↗

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458}
459
460void renderSphere(const Vector3r &x, const float color[])
461{
462 glEnableClientState(GL_VERTEX_ARRAY);
463 glEnableClientState(GL_NORMAL_ARRAY);
464
465 glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, color);
466 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, color);
467
468
469 glBindBuffer(GL_ARRAY_BUFFER, vertexbuffer);
470 glVertexPointer(3, GL_REAL, 0, 0);
471
472 glBindBuffer(GL_ARRAY_BUFFER, normalbuffer);
473 glNormalPointer(GL_REAL, 0, 0);
474
475 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, elementbuffer);
476
477 glPushMatrix();
478 glTranslated(x[0], x[1], x[2]);
479 glDrawElements(GL_TRIANGLES, (GLsizei)vertexBufferSize, GL_UNSIGNED_SHORT, 0);
480 glPopMatrix();
481 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
482 glBindBuffer(GL_ARRAY_BUFFER, 0);
483
484 glDisableClientState(GL_NORMAL_ARRAY);
485 glDisableClientState(GL_VERTEX_ARRAY);
486}
487
488void releaseSphereBuffers()
489{

Callers 1

renderFunction · 0.85

Calls

no outgoing calls

Tested by

no test coverage detected