All draw command lists required to render the frame + pos/size coordinates to use for the projection matrix.
| 136 | struct ImDrawCmd; // A single draw command within a parent ImDrawList (generally maps to 1 GPU draw call, unless it is a callback) |
| 137 | struct ImDrawData; // All draw command lists required to render the frame + pos/size coordinates to use for the projection matrix. |
| 138 | struct ImDrawList; // A single draw command list (generally one per window, conceptually you may see this as a dynamic "mesh" builder) |
| 139 | struct ImDrawListSharedData; // Data shared among multiple draw lists (typically owned by parent ImGui context, but you may create one yourself) |
| 140 | struct ImDrawListSplitter; // Helper to split a draw list into different layers which can be drawn into out of order, then flattened back. |
| 141 | struct ImDrawVert; // A single vertex (pos + uv + col = 20 bytes by default. Override layout with IMGUI_OVERRIDE_DRAWVERT_STRUCT_LAYOUT) |