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hub / github.com/InteractiveComputerGraphics/PositionBasedDynamics / ImDrawCmd

Class ImDrawCmd

extern/imgui/imgui.h:136–136  ·  view source on GitHub ↗

Temporary storage to output draw commands out of order, used by ImDrawListSplitter and ImDrawList::ChannelsSplit()

Source from the content-addressed store, hash-verified

134// Forward declarations
135struct ImDrawChannel; // Temporary storage to output draw commands out of order, used by ImDrawListSplitter and ImDrawList::ChannelsSplit()
136struct ImDrawCmd; // A single draw command within a parent ImDrawList (generally maps to 1 GPU draw call, unless it is a callback)
137struct ImDrawData; // All draw command lists required to render the frame + pos/size coordinates to use for the projection matrix.
138struct ImDrawList; // A single draw command list (generally one per window, conceptually you may see this as a dynamic "mesh" builder)
139struct ImDrawListSharedData; // Data shared among multiple draw lists (typically owned by parent ImGui context, but you may create one yourself)

Callers 1

_ResetForNewFrameMethod · 0.85

Calls

no outgoing calls

Tested by

no test coverage detected