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hub / github.com/Inori/GPCS4 / sceSysmoduleUnloadModule

Function sceSysmoduleUnloadModule

GPCS4/SceModules/SceSysmodule/sce_sysmodule.cpp:193–210  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

191
192
193int PS4API sceSysmoduleUnloadModule(uint16_t id)
194{
195 //LOG_SCE_TRACE("id %x", id);
196 //int ret = SCE_SYSMODULE_ERROR_FATAL;
197 //do
198 //{
199 // if (!sceSysmoduleIsLoaded(id))
200 // {
201 // break;
202 // }
203 // ret = SCE_OK;
204 //} while (false);
205
206 //return ret;
207 const char* modName = moduleNameFromId(id);
208 LOG_SCE_TRACE("module name %s id %x", modName, id);
209 return SCE_OK;
210}
211
212
213int PS4API sceSysmoduleLoadModuleInternalWithArg(void)

Callers

nothing calls this directly

Calls 1

moduleNameFromIdFunction · 0.85

Tested by

no test coverage detected