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hub / github.com/Inori/GPCS4 / sceSysmoduleLoadModule

Function sceSysmoduleLoadModule

GPCS4/SceModules/SceSysmodule/sce_sysmodule.cpp:172–190  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

170
171
172int PS4API sceSysmoduleLoadModule(uint16_t id)
173{
174 //LOG_SCE_TRACE("id %x", id);
175 //int ret = SCE_SYSMODULE_ERROR_FATAL;
176 //do
177 //{
178 // if (sceSysmoduleIsLoaded(id) != SCE_SYSMODULE_LOADED)
179 // {
180 // break;
181 // }
182 // ret = SCE_OK;
183 //} while (false);
184
185 //return ret;
186
187 const char* modName = moduleNameFromId(id);
188 LOG_SCE_TRACE("module name %s id %x", modName, id);
189 return SCE_OK;
190}
191
192
193int PS4API sceSysmoduleUnloadModule(uint16_t id)

Callers

nothing calls this directly

Calls 1

moduleNameFromIdFunction · 0.85

Tested by

no test coverage detected