| 141 | |
| 142 | |
| 143 | int PS4API sceSysmoduleIsLoaded(uint16_t id) |
| 144 | { |
| 145 | //int ret = SCE_SYSMODULE_ERROR_UNLOADED; |
| 146 | //do |
| 147 | //{ |
| 148 | // const char* modName = moduleNameFromId(id); |
| 149 | // if (!modName) |
| 150 | // { |
| 151 | // LOG_WARN("specified invalid module id %x", id); |
| 152 | // ret = SCE_SYSMODULE_ERROR_INVALID_VALUE; |
| 153 | // break; |
| 154 | // } |
| 155 | |
| 156 | // if (!CSceModuleSystem::GetInstance()->IsModuleLoaded(modName)) |
| 157 | // { |
| 158 | // LOG_ERR("game try to load an unimplemented module %s", modName); |
| 159 | // ret = SCE_SYSMODULE_ERROR_UNLOADED; |
| 160 | // break; |
| 161 | // } |
| 162 | // |
| 163 | // ret = SCE_SYSMODULE_LOADED; |
| 164 | //} while (false); |
| 165 | //return ret; |
| 166 | const char* modName = moduleNameFromId(id); |
| 167 | LOG_SCE_TRACE("module name %s id %x", modName, id); |
| 168 | return SCE_SYSMODULE_LOADED; |
| 169 | } |
| 170 | |
| 171 | |
| 172 | int PS4API sceSysmoduleLoadModule(uint16_t id) |
nothing calls this directly
no test coverage detected