| 14 | #undef WIN32_LEAN_AND_MEAN |
| 15 | |
| 16 | std::string GetWorkingDirPath() |
| 17 | { |
| 18 | std::string workingDir; |
| 19 | do |
| 20 | { |
| 21 | CHAR szPath[MAX_PATH]; |
| 22 | if (!GetCurrentDirectory(MAX_PATH, szPath)) |
| 23 | { |
| 24 | break; |
| 25 | } |
| 26 | workingDir.assign(szPath); |
| 27 | workingDir += "\\"; |
| 28 | } while (false); |
| 29 | return workingDir; |
| 30 | } |
| 31 | |
| 32 | std::string PS4PathToPCPath(const std::string &strPs4Path) |
| 33 | { |
no test coverage detected