clearing graphics:
| 1228 | |
| 1229 | //clearing graphics: |
| 1230 | void window::setGraphicsLock(bool lockState){ |
| 1231 | graphicsLock = lockState; |
| 1232 | if (graphicsLock) |
| 1233 | cout << "Graphics locked" << endl; |
| 1234 | else |
| 1235 | cout << "Graphics unlocked" << endl; |
| 1236 | return; |
| 1237 | } |
| 1238 | |
| 1239 | void window::clearGraphicsMemory(){ |
| 1240 | cout << "Clearing graphics memory" << endl; |
no outgoing calls
no test coverage detected