| 874 | } |
| 875 | |
| 876 | GLuint window::loadShaderProgram(const char* vertexShaderFilename, const char* fragmentShaderFilename){ |
| 877 | //expose this function to the public to load in shaders from outside the graphics library |
| 878 | return shader->shaderProgamLoad(vertexShaderFilename, fragmentShaderFilename); |
| 879 | } |
| 880 | |
| 881 | int window::loadCustomShaderProgram(const char* vertexShaderFilename, const char* fragmentShaderFilename){ |
| 882 | GLuint newShader = loadShaderProgram(vertexShaderFilename, fragmentShaderFilename); |
nothing calls this directly
no test coverage detected