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hub / github.com/InkboxSoftware/all-screen-keyboard / loadShaderProgram

Method loadShaderProgram

keyboard/src/graphics.cpp:876–879  ·  view source on GitHub ↗

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874}
875
876GLuint window::loadShaderProgram(const char* vertexShaderFilename, const char* fragmentShaderFilename){
877 //expose this function to the public to load in shaders from outside the graphics library
878 return shader->shaderProgamLoad(vertexShaderFilename, fragmentShaderFilename);
879}
880
881int window::loadCustomShaderProgram(const char* vertexShaderFilename, const char* fragmentShaderFilename){
882 GLuint newShader = loadShaderProgram(vertexShaderFilename, fragmentShaderFilename);

Callers

nothing calls this directly

Calls 1

shaderProgamLoadMethod · 0.80

Tested by

no test coverage detected