MCPcopy Index your code
hub / github.com/IndieSmiths/nodezator

github.com/IndieSmiths/nodezator @v1.5.5

Chat with this repo
repository ↗ · DeepWiki ↗ · release v1.5.5 ↗ · + Follow
2,364 symbols 12,294 edges 478 files 1,667 documented · 71%
What it actually does AI analysis from the code graph — generated when you open this
loading…
README

Nodezator

Nodezator is a generalist Python node editor. It is a desktop application that works by connecting Python functions (and callables in general) visually in order to produce flexible parametric behavior/data/applications/snippets.

nodezator screenshot

Original pomegranate tree image by AselvadaAna can be found here.

What Nodezator IS: a ready-to-use and versatile Python node-based interface on top of which you can define your own nodes and distribute them so others can download/install and use.

Also, in addition to being able to distribute their nodes using their own means, users can also distribute them as Python libraries via [PyPI][].

The usage of PyPI to distribute your nodes is very advantageous actually, cause it relies solely on the infrastructure already made available for free to all Python users by the Python Software Foundation, not on me (the developer) or some third-party unknown service/organization. This makes Nodezator a safe bet when it comes to defining and distributing your nodes.

What Nodezator is NOT: Nodezator is NOT a framework, which means you can't use it to create your own node-based interface.

[!WARNING] AI developers: Nodezator's UI struggles with the super long processing times required by artificial intelligence workflows. Even so users actually do some AI experimentation from time to time.

Nodezator enables node-based programming with Python and allows its integration with regular text-based programming in Python, by letting users export their node layouts as plain Python code. This means your workflow is never overly dependent on the app itself. We guarantee your freedom!

Creating nodes is very straightforward: all you need to define a node is a function, since Nodezator automatically converts functions into nodes. For instance, the function below...

def get_circle_area(radius:float=0.0):
    return math.pi * (radius ** 2)

main_callable = get_circle_area

...is automatically turned into the following node:

node image

You can store these functions/node definitions anywhere you want in your disk and once you launch Nodezator just provide the path so Nodezator can load them. The only requirement is that you organize these nodes definitions in separate files and store them in a folder. This small video (~2min) actually shows you how to define and load a node in less than 60 seconds:

video: Defining and loading a node in less than 60 seconds

You can actually turn any callable into a node very easily: classes, methods, etc. All callables available in the Python ecosystem can be turned into a node (even the ones defined in C, for instance).

This means you can turn callables from existing Python libraries into nodes very easily! That is, any callable from all hundreds of thousands of projects in the Python Package Index ([PyPI][]) can be virtually be turned into a node already!

For instance, this is all you need to turn [numpy.save()][] into a node:

from numpy import save

main_callable = save

third_party_import_text = 'from numpy import save'

With just those 03 lines of code you generate this node:

numpy save node

There's also a [youtube video][] presenting Nodezator:

thumb of youtube video

Nodezator is made with pure Python on top of the [pygame-ce][] library (and a bit of the excellent [numpy][] library as well), by [Kennedy Richard Silva Guerra][] (born in 1990), as part of the [Indie Smiths][] project.

[!NOTE] Despite being maintained mostly by a single person, Nodezator is a serious and active project that gets a couple of large releases every year.

We recommend Nodezator for intermediate Python users. Or, in case you are not a programmer, have an intermediate Python user next to you so that person can help you set up a no-code/low-code workflow for you.

Nodezator can already be used in production and supports a vast variety of workflows. It still has a long way to go, though. So, please, be patient and also consider supporting it: https://indiesmiths.com/donate

After you finish reading this README file, you may also want to visit Nodezator's homepage: https://nodezator.com

Features

On top of making it very easy to define nodes, Nodezator comes packed full of useful features for both Python programmers and other professionals that (likely with the help of a fellow programmer) can setup a no-code/low-code workflow.

Work effortlessly with other libraries

As we said before, Nodezator allows you to convert callables from third-party libraries with minimal effort. Here are just a few screenshots showing the usage of Nodezator with different libraries.

Here's a simple graph showing Nodezator usage with the Pillow library.

Pillow demonstration

Original strawberry basket image by NickyPe can be found here.

And here's another one showing the usage of matplotlib to generate charts.

Matplotlib demonstration

And a more complex graph showing usage of the CadQuery library to generate a 3D model along with a 2D preview shown in the graph itself:

CadQuery demonstration

The CadQuery graph above in particular uses only nodes available by default in Nodezator (you can tell cause nodes available by default either do not have a header or have a black one, whereas custom nodes have colored headers). That is, we didn't even need to create custom nodes to achieve those results.

Nodezator is Python

On top of being able to define nodes directly from Python functions/callables, any graph in Nodezator can be directly exported back as Python code. This means you are never overly dependent on the app.

If you ever create nodes and graphs in another app, it will be much harder to port all the codebase you built over the time to plain Python or another Python API. In Nodezator, this problem is much reduced cause it requires much less changes in your code in order for it to be loaded in the app and you can convert graphs you create on it back to Python scripts.

Check the example at the top of this README document again, for instance. The only change required was to add a simple line: main_callable = ....

If you were to use other apps you'd probably have to export a class and subclass it in order to define a node, increasing the complexity of you code and its reliance on external interfaces and tech. Most other apps don't even offer the ability to export your graphs back as Python code.

As an example of Nodezator's Python exporting capabilities, here's a simple graph followed by the Python code exported from it:

Graph to be exported as Python

### main function

def temp_2024_08_30_11_11_12():
    """Execute script version of Python visual graph."""

    _1_number_b = 10
    _0_number_a = 10
    _2_output = _0_number_a + _1_number_b
    _3_output = print(*(_2_output, ), sep=' ', end='\n', flush=False, )


if __name__ == '__main__':
    temp_2024_08_30_11_11_12()

Nodezator can export graphs of any size and complexity as Python code, including graphs containing user-defined nodes.

Simply put, Nodezator is just a visual, node-based representation of Python.

Socket proximity detection

Having to click exactly over a socket to drag a new connection out of it and on top of that having to drop such new connection exactly on top of another socket are both repetitive tasks that are difficult to do right in one quick motion. Often, people lose precious time trying to ensure the mouse is exactly over the desired socket, specially considering how often those tasks are performed in any graph edition session.

Because of that, Nodezator features socket proximity detection to assist the user when establishing or replacing existing connection. The user doesn't need to click exactly over a socket to drag a new connection out of it anymore. Dropping the new connection exactly over the other socket isn't necessary either. As long as the mouse is close enough, these actions can be carried over effortlessly. Here you can see it in action:

Socket detection demonstration

The user can even customize how close the mouse needs to be for the socket to be detected and for the connection to be recognized!

On top of that, there's no need to worry about being precise with your mouse motion either, cause the connection is only confirmed if the user releases the mouse. This way you can freely move the mouse near a desired socket with no fear of it being accidentally connected to another socket next to it:

Socket detection near many sockets

Users can even choose the detection graphics used. From the most serious and distraction-free to the most fun and silly ones:

Socket detection using assisting line

Socket detection using baseball elements and eyes

Additional Python-related tools

Being a node-based representation of Python, Nodezator includes a few extra features that help you access Python features in a node-based interface.

Variable-kind parameters (*args and **kwargs)

Nodezator offers the ability to define nodes with variable-kind parameters, that is, *args and **kwargs, parameters that can receive as arguments as needed. All you need is for the callabe you create/provide to have such parameters (of course, you can name these parameters whatever you want, as long as they have the * or ** to indicate their kind).

This results in nodes with placeholder sockets that accept as many connections as needed. They do so by creating an additional socket on the node for each connection received. Like so:

Connecting sockets to a variable-kind parameters

If the received argument is an iterable, you can even unpack it by right-clicking the socket receiving the argument and selecting the corresponding option in the menu that pops up:

Unpacking argument received in a variable-kind parameter

Dictionaries/mappings can be dict-unpacked in the same way:

Dict-unpacking argument received in a variable-kind parameter

Specialized widgets

Although Nodezator still has much to implement when it comes to widget support, it already offers widgets with many useful features for Pythonistas.

Take the entry used for holding and editing integers and floats, for instance: in addition to allowing the user to click and drag the mouse in both directions to increment or decrement the value and writing simple arithmetic expressions (features that are present in other node editors, like Blender's), also allow users to write expressions using some Python built-in functions and some functions from standard library modules.

Features of entry used to hold integers/floats

Functional style programming

In addition to representing a call to a specific function/callable, a node can also represent a reference to the function/callable itself. This unlocks powerful capabilities like the usage of higher-order functions and other functional programming tools/concepts.

All you need to do for a node to reference its callable (instead of a call to it), is to right-click the node and change its mode to callable in the menu that pops up, like this:

Making a node reference its callable

As explained on Python's Functional Programming HOWTO and programming with Python in a functional style offers many advantages, both theoretical and practical:

  • Formal provability
  • Modularity
  • Composability
  • Ease of debugging and testing

For instance, the pow node, which represents Python's built-in function pow, can be used to calculate the power of several numbers at once instead of just a single number, when used in callable mode, in conjunction with the map node, which represents the higher-order built-in function map. Like in the graph below where we produce and display a list of numbers to the power of 2 from a given range of integers:

Using the pow node in callable mode

Again, Nodezator is just a node-based visual representation of Python, so it is only natural that we also offer such capability.

How nodes are created, loaded and distributed

Nodezator already comes with a lot of useful general nodes representing common Python operations, built-ins and callables from

Core symbols most depended-on inside this repo

Shape

Method 1,437
Function 682
Class 245

Languages

Python100%

Modules by API surface

nodezator/graphman/builtinnode/constants.py75 symbols
nodezator/graphman/thirdlibnode/signaturedefs.py48 symbols
nodezator/graphman/stlibnode/constants.py34 symbols
nodezator/graphman/exception.py27 symbols
nodezator/graphman/capsulenode/generaldefs.py24 symbols
nodezator/editing/widgetpicker/subforms.py24 symbols
nodezator/classes2d/collections.py24 symbols
nodezator/widget/optionmenu/op.py23 symbols
nodezator/pygamesetup/services/record.py23 symbols
nodezator/menu/behaviour.py23 symbols
nodezator/htsl/creation.py21 symbols
nodezator/rectsman/spatial.py20 symbols

For agents

$ claude mcp add nodezator \
  -- python -m otcore.mcp_server <graph>

⬇ download graph artifact

Ask about this repo answers extend the page