( self )
| 45 | class ShaderLoaderTest( unittest.TestCase ) : |
| 46 | |
| 47 | def test( self ) : |
| 48 | |
| 49 | sp = IECore.SearchPath( os.path.join( os.path.dirname( __file__ ), "shaders" ) ) |
| 50 | l = IECoreGL.ShaderLoader( sp ) |
| 51 | |
| 52 | s = l.load( "3dLabs/Toon" ) |
| 53 | self.assertTrue( s.typeName()=="IECoreGL::Shader" ) |
| 54 | |
| 55 | ss = l.load( "3dLabs/Toon" ) |
| 56 | self.assertTrue( s.isSame( ss ) ) |
| 57 | |
| 58 | # shader is too complicated for my graphics card |
| 59 | s = l.load( "3dLabs/Mandel" ) |
| 60 | self.assertTrue( s.typeName()=="IECoreGL::Shader" ) |
| 61 | |
| 62 | self.assertTrue( IECoreGL.ShaderLoader.defaultShaderLoader().isSame( IECoreGL.ShaderLoader.defaultShaderLoader() ) ) |
| 63 | |
| 64 | def testPreprocessing( self ) : |
| 65 |
nothing calls this directly
no test coverage detected