| 582 | } |
| 583 | |
| 584 | void ShaderNetworkAlgo::deregisterSplitAdapter( const std::string &destinationShaderType, IECore::InternedString component ) |
| 585 | { |
| 586 | splitAdapters()[destinationShaderType].erase( component ); |
| 587 | } |
| 588 | |
| 589 | void ShaderNetworkAlgo::registerJoinAdapter( const std::string &destinationShaderType, IECore::TypeId destinationParameterType, const IECoreScene::Shader *adapter, const std::array<IECore::InternedString, 4> &inParameters, IECore::InternedString outParameter ) |
| 590 | { |