serialise this into the linked scene cache so it can just be loaded directly without having to traverse the entire scene
| 1476 | |
| 1477 | /// serialise this into the linked scene cache so it can just be loaded directly without having to traverse the entire scene |
| 1478 | IECore::PathMatcher LinkedScene::linkLocations() const |
| 1479 | { |
| 1480 | return m_linkLocationsData->readable(); |
| 1481 | } |
| 1482 | |
| 1483 | void LinkedScene::recurseLinkLocations( PathMatcher &pathMatcher ) const |
| 1484 | { |