| 947 | } |
| 948 | |
| 949 | void LinkedScene::hashSet( const SceneInterface::Name &setName, IECore::MurmurHash &h ) const |
| 950 | { |
| 951 | SampledSceneInterface::hashSet( setName, h ); |
| 952 | |
| 953 | if( m_linkedScene ) |
| 954 | { |
| 955 | m_linkedScene->hashSet( setName, h ); |
| 956 | } |
| 957 | else |
| 958 | { |
| 959 | m_mainScene->hashSet( setName, h ); |
| 960 | } |
| 961 | } |
| 962 | |
| 963 | size_t LinkedScene::numObjectSamples() const |
| 964 | { |