| 501 | } |
| 502 | |
| 503 | bool LinkedScene::hasAttribute( const Name &name ) const |
| 504 | { |
| 505 | // \todo: remove this when it's no longer relevant |
| 506 | if ( name == linkAttribute ) |
| 507 | { |
| 508 | return false; |
| 509 | } |
| 510 | |
| 511 | if ( m_linkedScene && !m_atLink ) |
| 512 | { |
| 513 | return m_linkedScene->hasAttribute(name); |
| 514 | } |
| 515 | else |
| 516 | { |
| 517 | if( name == timeLinkAttribute && m_linkedScene ) |
| 518 | { |
| 519 | return true; |
| 520 | } |
| 521 | return m_mainScene->hasAttribute(name); |
| 522 | } |
| 523 | } |
| 524 | |
| 525 | void LinkedScene::attributeNames( NameList &attrs ) const |
| 526 | { |
no outgoing calls