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hub / github.com/ImageEngine/cortex / loadSource

Method loadSource

src/IECoreGL/ShaderLoader.cpp:312–315  ·  view source on GitHub ↗

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310}
311
312void ShaderLoader::loadSource( const std::string &name, std::string &vertexShader, std::string &geometryShader, std::string &fragmentShader )
313{
314 m_implementation->loadSource( name, vertexShader, geometryShader, fragmentShader );
315}
316
317ShaderPtr ShaderLoader::create( const std::string &vertexShader, const std::string &geometryShader, const std::string &fragmentShader )
318{

Callers 3

attributeToShaderStateFunction · 0.45
loadSourceFunction · 0.45

Calls

no outgoing calls

Tested by 1