| 310 | } |
| 311 | |
| 312 | void ShaderLoader::loadSource( const std::string &name, std::string &vertexShader, std::string &geometryShader, std::string &fragmentShader ) |
| 313 | { |
| 314 | m_implementation->loadSource( name, vertexShader, geometryShader, fragmentShader ); |
| 315 | } |
| 316 | |
| 317 | ShaderPtr ShaderLoader::create( const std::string &vertexShader, const std::string &geometryShader, const std::string &fragmentShader ) |
| 318 | { |
no outgoing calls