| 315 | } |
| 316 | |
| 317 | ShaderPtr ShaderLoader::create( const std::string &vertexShader, const std::string &geometryShader, const std::string &fragmentShader ) |
| 318 | { |
| 319 | return m_implementation->create( vertexShader, geometryShader, fragmentShader ); |
| 320 | } |
| 321 | |
| 322 | void ShaderLoader::clearUnused( ) |
| 323 | { |
no outgoing calls
no test coverage detected