-------------------- SpawnSystem::c-tor system dependencies
| 21 | // system dependencies |
| 22 | // |
| 23 | SpawnSystem::SpawnSystem() |
| 24 | { |
| 25 | DeclareDependents<fw::RigidBodySystem>(); // update before rigid bodies so bullet simulates our spheres as soon as they are added |
| 26 | } |
| 27 | |
| 28 | //------------------------------ |
| 29 | // SpawnSystem::Process |
nothing calls this directly
no outgoing calls
no test coverage detected