--------------------------------- SpriteRenderer::UpdateBuffer Recalculates the Vertex buffer
| 256 | // Recalculates the Vertex buffer |
| 257 | // |
| 258 | void SpriteRenderer::UpdateBuffer() |
| 259 | { |
| 260 | I_GraphicsApiContext* const api = Viewport::GetCurrentApiContext(); |
| 261 | |
| 262 | //Bind Object vertex array |
| 263 | api->BindVertexArray(m_VAO); |
| 264 | |
| 265 | //Send the vertex buffer again |
| 266 | api->BindBuffer(E_BufferType::Vertex, m_VBO); |
| 267 | |
| 268 | bool bufferResize = m_Sprites.size() * sizeof( SpriteVertex ) > m_BufferSize; |
| 269 | if(!m_VBO || bufferResize) //first creation or resize |
| 270 | { |
| 271 | if (bufferResize) |
| 272 | { |
| 273 | m_BufferSize = (uint32)m_Sprites.size() * sizeof( SpriteVertex ); |
| 274 | } |
| 275 | |
| 276 | api->SetBufferData(E_BufferType::Vertex, m_BufferSize, m_Sprites.data(), E_UsageHint::Dynamic); |
| 277 | } |
| 278 | else |
| 279 | { |
| 280 | void* p = api->MapBuffer(E_BufferType::Vertex, E_AccessMode::Write); |
| 281 | memcpy( p, m_Sprites.data(), m_Sprites.size() * sizeof( SpriteVertex ) ); |
| 282 | api->UnmapBuffer(E_BufferType::Vertex); |
| 283 | } |
| 284 | |
| 285 | |
| 286 | api->BindBuffer(E_BufferType::Vertex, 0); |
| 287 | |
| 288 | //Done Modifying |
| 289 | api->BindVertexArray(0); |
| 290 | } |
| 291 | |
| 292 | //--------------------------------- |
| 293 | // SpriteRenderer::CalculateTransform |
nothing calls this directly
no test coverage detected