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hub / github.com/Illation/ETEngine / Gbuffer

Method Gbuffer

Engine/source/EtRendering/SceneRendering/Gbuffer.cpp:16–20  ·  view source on GitHub ↗

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14
15
16Gbuffer::Gbuffer(bool demo):
17 FrameBuffer(demo ? "Shaders/PostBufferDisplay.glsl" : "Shaders/PostDeferredComposite.glsl", E_DataType::Float, 2)
18{
19 m_CaptureDepth = true;
20}
21
22void Gbuffer::AccessShaderAttributes()
23{

Callers

nothing calls this directly

Calls

no outgoing calls

Tested by

no test coverage detected