| 14 | |
| 15 | |
| 16 | Gbuffer::Gbuffer(bool demo): |
| 17 | FrameBuffer(demo ? "Shaders/PostBufferDisplay.glsl" : "Shaders/PostDeferredComposite.glsl", E_DataType::Float, 2) |
| 18 | { |
| 19 | m_CaptureDepth = true; |
| 20 | } |
| 21 | |
| 22 | void Gbuffer::AccessShaderAttributes() |
| 23 | { |
nothing calls this directly
no outgoing calls
no test coverage detected