| 38 | } |
| 39 | |
| 40 | void Frustum::SetToCamera(Camera const& camera) |
| 41 | { |
| 42 | m_Position = camera.GetPosition(); |
| 43 | |
| 44 | m_Forward = camera.GetForward(); |
| 45 | m_Up = camera.GetUp(); |
| 46 | m_Right = math::cross(m_Up, m_Forward); |
| 47 | |
| 48 | m_NearPlane = camera.GetNearPlane(); |
| 49 | m_FarPlane = camera.GetFarPlane(); |
| 50 | m_FOV = camera.GetFOV(); |
| 51 | } |
| 52 | |
| 53 | void Frustum::Update(Viewport const* const viewport) |
| 54 | { |
no test coverage detected