create transforms to prevent transforming every triangle into world space
| 32 | |
| 33 | //create transforms to prevent transforming every triangle into world space |
| 34 | void Frustum::SetCullTransform(mat4 objectWorld) |
| 35 | { |
| 36 | m_CullWorld = objectWorld; |
| 37 | m_CullInverse = math::inverse(objectWorld); |
| 38 | } |
| 39 | |
| 40 | void Frustum::SetToCamera(Camera const& camera) |
| 41 | { |
no outgoing calls
no test coverage detected