------------------------------------- LightSystem::OnComponentRemoved Remove respectively
| 46 | // Remove respectively |
| 47 | // |
| 48 | void LightSystem::OnComponentRemoved(EcsController& controller, LightComponent& component, T_EntityId const entity) |
| 49 | { |
| 50 | UNUSED(controller); |
| 51 | UNUSED(entity); |
| 52 | |
| 53 | UnifiedScene::Instance().GetRenderScene().RemoveLight(component.m_LightId); |
| 54 | } |
| 55 | |
| 56 | //-------------------------- |
| 57 | // LightSystem::Process |
nothing calls this directly
no test coverage detected