--------------------------------------- AudioSourceSystem::Translate::Process Update 3D source data within openAL
| 107 | // Update 3D source data within openAL |
| 108 | // |
| 109 | void AudioSourceSystem::Translate::Process(ComponentRange<AudioSourceSystem::TranslateView>& range) |
| 110 | { |
| 111 | for (TranslateView& view : range) |
| 112 | { |
| 113 | // 3D source params, if dirty |
| 114 | if (view.source3D->m_UpdateParams) |
| 115 | { |
| 116 | alSourcef(view.source->m_Source, AL_REFERENCE_DISTANCE, view.source3D->m_Params.referenceDistance); |
| 117 | alSourcef(view.source->m_Source, AL_ROLLOFF_FACTOR, view.source3D->m_Params.rolloffFactor); |
| 118 | alSourcef(view.source->m_Source, AL_MAX_DISTANCE, view.source3D->m_Params.maxDistance); |
| 119 | alSourcef(view.source->m_Source, AL_CONE_INNER_ANGLE, view.source3D->m_Params.innerConeAngle); |
| 120 | alSourcef(view.source->m_Source, AL_CONE_OUTER_ANGLE, view.source3D->m_Params.outerConeAngle); |
| 121 | alSourcef(view.source->m_Source, AL_CONE_OUTER_GAIN, view.source3D->m_Params.outerConeGain); |
| 122 | |
| 123 | if (!view.source3D->m_Params.isDirectional) |
| 124 | { |
| 125 | alSource3f(view.source->m_Source, AL_DIRECTION, 0.f, 0.f, 0.f); |
| 126 | } |
| 127 | else |
| 128 | { |
| 129 | vec3 const fwd = ALvec3(view.transf->GetForward()); |
| 130 | alSource3f(view.source->m_Source, AL_DIRECTION, fwd.x, fwd.y, fwd.z); |
| 131 | } |
| 132 | |
| 133 | ET_ASSERT(!AudioManager::GetInstance()->TestALError("AL 3D source params error")); |
| 134 | |
| 135 | view.source3D->m_UpdateParams = false; |
| 136 | } |
| 137 | |
| 138 | // 3D source position, rotation, direction |
| 139 | if (view.transf->HasTransformChanged()) |
| 140 | { |
| 141 | vec3 const pos = ALvec3(view.transf->GetWorldPosition()); |
| 142 | alSource3f(view.source->m_Source, AL_POSITION, pos.x, pos.y, pos.z); |
| 143 | |
| 144 | vec3 const vel = pos - view.source3D->m_PrevPos; |
| 145 | view.source3D->m_PrevPos = pos; |
| 146 | alSource3f(view.source->m_Source, AL_VELOCITY, vel.x, vel.y, vel.z); |
| 147 | |
| 148 | if (view.source3D->m_Params.isDirectional) |
| 149 | { |
| 150 | vec3 const fwd = ALvec3(view.transf->GetForward()); |
| 151 | alSource3f(view.source->m_Source, AL_DIRECTION, fwd.x, fwd.y, fwd.z); |
| 152 | } |
| 153 | } |
| 154 | else |
| 155 | { |
| 156 | alSource3f(view.source->m_Source, AL_VELOCITY, 0.f, 0.f, 0.f); |
| 157 | } |
| 158 | |
| 159 | ET_ASSERT(!AudioManager::GetInstance()->TestALError("AL 3D source transform error")); |
| 160 | } |
| 161 | } |
| 162 | |
| 163 | //------------------------------------ |
| 164 | // AudioSourceSystem::State::Process |
nothing calls this directly
no test coverage detected