--------------------------------- InputManager::OnMouseReleased sets the button to Released
| 102 | // sets the button to Released |
| 103 | // |
| 104 | void InputManager::OnMouseReleased(E_MouseButton const button) |
| 105 | { |
| 106 | m_MouseButtons[button] = E_KeyState::Released; |
| 107 | } |
| 108 | |
| 109 | //--------------------------------- |
| 110 | // InputManager::OnMouseMoved |