--------------------------------- InputManager::OnMousePressed Sets the button to pressed
| 92 | // Sets the button to pressed |
| 93 | // |
| 94 | void InputManager::OnMousePressed(E_MouseButton const button) |
| 95 | { |
| 96 | m_MouseButtons[button] = E_KeyState::Pressed; |
| 97 | } |
| 98 | |
| 99 | //--------------------------------- |
| 100 | // InputManager::OnMouseReleased |