--------------------------------- InputManager::OnKeyPressed Sets the key to pressed
| 72 | // Sets the key to pressed |
| 73 | // |
| 74 | void InputManager::OnKeyPressed(E_KbdKey const key) |
| 75 | { |
| 76 | m_KeyStates[key] = E_KeyState::Pressed; |
| 77 | } |
| 78 | |
| 79 | //--------------------------------- |
| 80 | // InputManager::OnKeyReleased |
no outgoing calls
no test coverage detected