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github.com/ICE27182/Python-3D-renderer
/ functions
Functions
116 in github.com/ICE27182/Python-3D-renderer
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Functions
116
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Types & classes
12
Method
next_frame
(self, time=0, percentage = 0.1)
particles.py:25
Method
paeth_decide_which_pixel_to_add
return the value of the value of a pixel, which is decided by paeth method
png.py:284
Function
print_bytes
Take bytes type and print a formated string
png.py:564
Method
relative_v_calculation
(v)
v1.0/renderer.py:15
Method
relative_v_calculation
(v)
v1.0/main.py:15
Function
render
(meshes, display, cam, min_brightness=16, max_brightnss=255, light_dir=(0, 0.5, -0.5*3**0.5), culling=True, fa
v1.0/renderer.py:272
Method
rotate
The values of yaw, pitch and roll here are relative, not absolute. So if you want to look left, you may set yaw as -30 and leave the
pyrender.py:919
Method
rotate_mesh
(self, x_degree=0, y_degree=0, z_degree=0)
v1.0/renderer.py:160
Function
sound
()
v1.0/example.py:4
Function
take_key
()
control.py:2
Method
update_width_and_height
(self, width=None, height=None, width_reserved=2, height_reserved=4)
pyrender.py:914
Method
upper_left_value
return the value of the pixel on the upper-left to the pixel whose coordinate is given, 0 if doesn't exist
png.py:274
Method
upper_value
return the value of the pixel right above the pixel whose coordinate is given, 0 if doesn't exist
png.py:264
Function
v_dot_u
(v, u)
pyrender.py:19
Function
v_dot_u
(v, u)
pymain.py:196
Function
v_dot_u
(v, u)
prefinal.py:131
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