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This file is best viewed in a markdown editor/viewer. You can also view it here https://github.com/HyperspaceMadness/Mega_Bezel with correct formatting
If you are wondering "What is this thing?" here's a little overview sharing our ideas around the project and some of the Mega Bezel features: RetroArch – Introducing the Mega Bezel Reflection Shader – Libretro
Find more conversation about the shader here on the Libretro forum:
https://forums.libretro.com/t/hsm-mega-bezel-reflection-shader-feedback-and-updates
The base Mega_Bezel package and included components licensing are GPLv3
Community Collections/Packs are licensing is independent of this. Please consult each package details.
https://github.com/HyperspaceMadness/Mega_Bezel
This shader package is meant for you to experiment with and make your own creations if you like. Try adjusting the shader parameters to change the look, as most things are adjustable for personal taste. The base package is now part of the Libretro repo but there will also be updates coming periodically which may get a pre-release here before they go into the main repo.
INSTALLING THE BASE MEGA BEZEL PACKAGE
* You MUST use Retroarch Version 1.9.8 or Later (It will fail to load on earlier versions)
* If you want to use the default Mega Bezel included with Retroarch:
* Use Online Updater -> Update Slang Shaders to update the shaders, the shaders will be added here Retroarch/shaders/shaders_slang/bezel/Mega_Bezel
* If you want to install from a zipped release from the link above:
* If the shaders/shaders_slang/bezel/Mega_Bezel folder exists delete it
* Inside the .zip is a Mega_Bezel folder. Copy the Mega_Bezel folder into your Retroarch/shaders/shaders_slang/bezel folder (If the bezel folder isn't there you can create it)
* The final path to the Mega bezel should be Retroarch/shaders/shaders_slang/bezel/Mega_Bezel
RETROARCH SETUP * Do all of the following before loading content * Set the Video Driver * Set video driver to Vulkan or GLCore if Vulkan is not available * It will run in GLCore but seems faster in Vulkan * D3D IS NOT RECOMMENDED. If it loads in D3D it has a VERY slow load time * Restart Retroarch after changing the video driver * Video Scaling * Open the Settings Menu and Set: * User Interface / Show Advanced Settings to ON * Video / Scaling / Aspect Ratio to Full * This will match your monitor aspect aspect ratio * Video / Scaling / Integer Scale to OFF * Video / Output / Video Rotation to Normal * Core / Allow Rotation to OFF -- Important for FB Neo and MAME Current * Core Setup * For FB Neo * Go to Quick Menu > Core Options and turn vertical mode to OFF * MAME Current * Go to Quick Menu > Core Options and set Rotation Mode to internal * Swanstation (and possibly other 3D cores) * Set Quick Menu / Core Options / Enhancement Settings / GPU Renderer to Vulkan or GLCore if Vulkan is not available
LOADING AND SAVING PRESETS
* Load a preset in the shaders menu.
* The Mega Bezel shader presets are found in: Retroarch/shaders/shaders_slang/bezel/Mega_Bezel/Presets
* IMPORTANT!! When saving a preset make sure you have the Simple Presets feature set to ON
* This will save a preset with a reference to the preset you loaded plus whatever parameter changes you made
* This will keep your presets loading properly when the shader updates in the future
EDITING PRESETS
* You can then open this Simple Preset file and add other parameter adjustments or set textures as you see fit. E.G. add the following lines to change the background image:
* Background = "My.jpg"
* Or change the path indicated on the #reference line to point at a different base preset
INSTALLING ADDITIONAL PRESET/GRAPHIC COLLECTIONS
* Create a folder named Mega_Bezel_Packs in the root of the shaders folder, the final path of this should be Retroarch/shaders/Mega_Bezel_Packs
* Place any of the additional collections inside this folder
* For example the final path to the examples pack should beRetroarch/shaders/Mega_Bezel_Packs/HSM_Mega_Bezel_Examples`
@Duimon: Awesome graphics and presets for the different historical consoles & computers:: * Releases · Duimon/Duimon-Mega-Bezel (github.com) * https://forums.libretro.com/t/duimon-reflection-shader-graphics-feedback-and-updates
@TheNamec: Really amazing graphics for the Commodore & Amiga systems and PVMs: * Releases · TheNamec/megabezel-commodore-pack (github.com) * https://forums.libretro.com/t/thenamec-mega-bezel-commodore-pack-announcement
The Mega Bezel is coded and maintained by HyperspaceMadness, but leverages some amazing work from the community. HyperspaceMadness@outlook.com
THANKS TO THE SHADER WRITERS!
The Mega Bezel sits atop the shoulders of giants and uses a number of amazing shaders written by shader writers from the community: * Guest.r (Guest-Advanced crt shader) * EasyMode * CGCW (LCD Grid) * DariusG (GDV Mini) * Dogway (Grade Color Correction) * Hyllian (SGENDPT) * Aliaspider (GTU) * Sp00kyFox (MDAPT & ScaleFX) * Trogglemonkey (Royale 3D Curvature) * Flyguy (Text Shadertoy) * Special thanks to Hunterk for porting a number of these and helping me with his expertise along the way!
THANKS TO THE MEGA BEZEL GRAPHICS ARTISTS PUSHING THE FEATURES DURING DEVELOPMENT
The Mega Bezel would also not have gotten to this level of sophistication without some intense feedback from graphics experts pushing the features and finding the holes.
THANKS TO THE GRAPHICS ARTISTS WHO HAVE INSPIRED US
And of course I probably would never have started this without seeing the great overlays created previously * @OrionsAngel * @exodus123456
| Category | Reflection | Layers | Tube Fx | Pre-CRT Chain | Smooth Upscale |
|---|---|---|---|---|---|
| MBZ__0__SMOOTH-ADV | ✔ | ✔ | ✔ | ADV + ScaleFx | 3X |
| MBZ__0__SMOOTH-ADV-NO-REFLECT | ✔ | ✔ | ADV + ScaleFx | 3X | |
| MBZ__0__SMOOTH-ADV-SCREEN-ONLY | ✔ | ADV + ScaleFx | 3X | ||
| MBZ__1__ADV-SUPER-XBR | ✔ | ✔ | ✔ | ADV + XBR | 2X |
| MBZ__1__ADV | ✔ | ✔ | ✔ | ADV | |
| MBZ__2__ADV-GLASS-SUPER-XBR | ✔ | ✔ | ADV + XBR | 2X | |
| MBZ__2__ADV-GLASS | ✔ | ✔ | ADV | ||
| MBZ__2__ADV-NO-REFLECT | ✔ | ✔ | ADV | ||
| MBZ__2__ADV-SCREEN-ONLY | ✔ | ADV | |||
| MBZ__3__STD-SUPER-XBR | ✔ | ✔ | ✔ | STD + XBR | 2X |
| MBZ__3__STD | ✔ | ✔ | ✔ | STD | |
| MBZ__3__STD-GLASS-SUPER-XBR | ✔ | ✔ | STD + XBR | 2X | |
| MBZ__3__STD-GLASS | ✔ | ✔ | STD | ||
| MBZ__4__STD-NO-REFLECT | ✔ | ✔ | STD | ||
| MBZ__4__STD-SCREEN-ONLY | ✔ | STD | |||
| MBZ__5__POTATO-SUPER-XBR | BG ONLY | POTATO + XBR | 2X | ||
| MBZ__5__POTATO | BG ONLY | POTATO | |||
| Shader Behavior | SMOOTH-ADV | ADV | STD | POTATO |
|---|---|---|---|---|
| Reducing Core Resolution | ✔ | ✔ | ✔ | ✔ |
| Resolution Text | ✔ | ✔ | ✔ | |
| Intro Animation | ✔ | ✔ | ✔ | |
| De-Dithering | ✔ | ✔ | ||
| Sharpening | ✔ | ✔ | ✔ | |
| Uprezed Edge Contour Smoothing | ✔ | |||
| Bandwidth Horizontal Blurring (GTU) | ✔ | ✔ | ||
| NTSC Signal Processing (NTSC Adaptive) | ✔ | ✔ | ✔ | ✔ |
| Afterglow | ✔ | ✔ | ✔ | ✔ |
| Color Signal Processing (Grade) | ✔ | ✔ | ✔ | ✔ |
| Interlacing & Downsample Blur | ✔ | ✔ | ✔ | ✔ |
| Sinden Lightgun Border | ✔ | ✔ | ✔ | ✔ |
NTSC Processing is only included in NTSC Presets, and GTU Horizontal blurring isincluded in non-NTSC presets
Descriptions:
$ claude mcp add Mega_Bezel \
-- python -m otcore.mcp_server <graph>