| 631 | } |
| 632 | |
| 633 | void Gpu::writeColbufWrite(uint32_t mask, uint32_t value) { |
| 634 | // Write to the color buffer write enable and update the renderer's color mask |
| 635 | mask &= 0xF; |
| 636 | gpuColbufWrite = (gpuColbufWrite & ~mask) | (value & mask); |
| 637 | gpuRender->setColbufMask(gpuColbufWrite ? ((gpuDepcolMask >> 8) & 0xF) : 0); |
| 638 | } |
| 639 | |
| 640 | void Gpu::writeDepbufWrite(uint32_t mask, uint32_t value) { |
| 641 | // Write to the depth buffer write enable and update the renderer's depth mask |