(Point center, int[] colors)
| 244 | // Sweep |
| 245 | |
| 246 | public static Shader makeSweepGradient(Point center, int[] colors) { |
| 247 | return makeSweepGradient(center._x, center._y, colors); |
| 248 | } |
| 249 | |
| 250 | public static Shader makeSweepGradient(float x, float y, int[] colors) { |
| 251 | return makeSweepGradient(x, y, 0, 360, colors, null, GradientStyle.DEFAULT); |
no test coverage detected