(Point center, float r, int[] colors)
| 160 | // Radial |
| 161 | |
| 162 | public static Shader makeRadialGradient(Point center, float r, int[] colors) { |
| 163 | return makeRadialGradient(center._x, center._y, r, colors); |
| 164 | } |
| 165 | |
| 166 | public static Shader makeRadialGradient(float x, float y, float r, int[] colors) { |
| 167 | return makeRadialGradient(x, y, r, colors, null, GradientStyle.DEFAULT); |
no test coverage detected