(long shaderPtr)
| 51 | |
| 52 | public static native long _nMakeBlur(int mode, float sigma, boolean respectCTM); |
| 53 | public static native long _nMakeShader(long shaderPtr); |
| 54 | // public static native long _nMakeEmboss(float sigma, float x, float y, float z, int pad, int ambient, int specular); |
| 55 | public static native long _nMakeTable(byte[] table); |
| 56 | public static native long _nMakeGamma(float gamma); |