(float x, float y, float z, int lightColor, float surfaceScale, float ks, float shininess, long input, Rect crop)
| 1100 | public static native long _nMakePointLitDiffuse(float x, float y, float z, int lightColor, float surfaceScale, float kd, long input, Rect crop); |
| 1101 | public static native long _nMakeSpotLitDiffuse(float x0, float y0, float z0, float x1, float y1, float z1, float falloffExponent, float cutoffAngle, int lightColor, float surfaceScale, float kd, long input, Rect crop); |
| 1102 | public static native long _nMakeDistantLitSpecular(float x, float y, float z, int lightColor, float surfaceScale, float ks, float shininess, long input, Rect crop); |
| 1103 | public static native long _nMakePointLitSpecular(float x, float y, float z, int lightColor, float surfaceScale, float ks, float shininess, long input, Rect crop); |
| 1104 | public static native long _nMakeSpotLitSpecular(float x0, float y0, float z0, float x1, float y1, float z1, float falloffExponent, float cutoffAngle, int lightColor, float surfaceScale, float ks, float shininess, long input, Rect crop); |
| 1105 | public static native long _nMakeRuntimeShader(long builderPtr, float maxSampleRadius, String[] childShaderNames, long[] inputs); |
no outgoing calls
no test coverage detected