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hub / github.com/HumbleUI/Skija / linearCS

Method linearCS

examples/scenes/src/ShadersScene.java:189–199  ·  view source on GitHub ↗
(float x0, float y0, float x1, float y1, int colorFrom, int colorTo, ColorSpace cs, int steps)

Source from the content-addressed store, hash-verified

187 }
188
189 private Shader linearCS(float x0, float y0, float x1, float y1, int colorFrom, int colorTo, ColorSpace cs, int steps) {
190 Color4f from = ColorSpace.getSRGB().convert(cs, new Color4f(colorFrom));
191 Color4f to = ColorSpace.getSRGB().convert(cs, new Color4f(colorTo));
192 Color4f[] colors = new Color4f[steps + 1];
193 float[] pos = new float[steps + 1];
194 for (int i = 0; i < steps + 1; ++i) {
195 pos[i] = (float) i / steps;
196 colors[i] = from.makeLerp(to, pos[i]);
197 }
198 return Shader.makeLinearGradient(x0, y0, x1, y1, colors, cs, pos, GradientStyle.DEFAULT);
199 }
200
201 private void drawLinearCS(Canvas canvas) {
202 for (ColorSpace cs: new ColorSpace[] {null, ColorSpace.getSRGB(), ColorSpace.getSRGBLinear()}) {

Callers 1

drawLinearCSMethod · 0.95

Calls 4

getSRGBMethod · 0.95
makeLerpMethod · 0.95
makeLinearGradientMethod · 0.95
convertMethod · 0.80

Tested by

no test coverage detected