| 122 | } |
| 123 | |
| 124 | void execute_console_command([[maybe_unused]] const int local_client_num, const char* command) |
| 125 | { |
| 126 | if (game::Live_SyncOnlineDataFlags(0) == 0) |
| 127 | { |
| 128 | command::execute(command); |
| 129 | } |
| 130 | else |
| 131 | { |
| 132 | get_console_command_queue().emplace_back(command); |
| 133 | } |
| 134 | } |
| 135 | |
| 136 | void execute_console_command_queue() |
| 137 | { |