| 18 | } |
| 19 | |
| 20 | void BasicShader::getUniforms() |
| 21 | { |
| 22 | useProgram(); |
| 23 | m_locationProjectionViewMatrix = |
| 24 | glGetUniformLocation(m_id, "projViewMatrix"); |
| 25 | m_locationModelMatrix = glGetUniformLocation(m_id, "modelMatrix"); |
| 26 | } |
nothing calls this directly
no outgoing calls
no test coverage detected