| 28 | } |
| 29 | |
| 30 | GLuint linkProgram(GLuint vertexShaderID, GLuint fragmentShaderID) |
| 31 | { |
| 32 | auto id = glCreateProgram(); |
| 33 | |
| 34 | glAttachShader(id, vertexShaderID); |
| 35 | glAttachShader(id, fragmentShaderID); |
| 36 | |
| 37 | glLinkProgram(id); |
| 38 | |
| 39 | return id; |
| 40 | } |
| 41 | } // namespace |
| 42 | |
| 43 | GLuint loadShaders(const std::string &vertexShader, |