| 1 | #include "Time_Check.h" |
| 2 | |
| 3 | void Frame_Time_Checker::update() |
| 4 | { |
| 5 | m_frameCount++; |
| 6 | |
| 7 | if (m_updateTimer.getElapsedTime().asSeconds() >= 0.3) |
| 8 | { |
| 9 | m_fps = m_frameCount / m_timer.getElapsedTime().asMilliseconds(); |
| 10 | if (m_fps > 0) |
| 11 | { |
| 12 | m_frameTime = 1.0f / m_fps; |
| 13 | } |
| 14 | m_fps *= 1000; |
| 15 | m_frameCount = 0; |
| 16 | m_updateTimer.restart(); |
| 17 | m_timer.restart(); |
| 18 | } |
| 19 | } |
| 20 | |
| 21 | const float& Frame_Time_Checker::getFrameTime() |
| 22 | { |
nothing calls this directly
no outgoing calls
no test coverage detected