| 51 | } |
| 52 | |
| 53 | void Main_Menu::initMenu() |
| 54 | { |
| 55 | //Front menu |
| 56 | m_frontMenu.addPadding(100); |
| 57 | m_frontMenu.addBackgroud(*m_pMenuBackground); |
| 58 | m_frontMenu.addComponent(std::make_unique<GUI::Image>("Logo", sf::Vector2f{800, 100})); |
| 59 | |
| 60 | m_frontMenu.addComponent(std::make_unique<GUI::Button>("Play", [&]() |
| 61 | { |
| 62 | m_pActiveMenu = &m_playMenu; |
| 63 | })); |
| 64 | |
| 65 | m_frontMenu.addComponent(std::make_unique<GUI::Button>("Join (Unused)", [&]() |
| 66 | { })); |
| 67 | |
| 68 | m_frontMenu.addComponent(std::make_unique<GUI::Button>("Settings", [&]() |
| 69 | { |
| 70 | m_application->pushState(std::make_unique<State::Settings_Menu>(*m_application, settings)); |
| 71 | })); |
| 72 | |
| 73 | m_frontMenu.addComponent(std::make_unique<GUI::Button>("Credits (Unused)", [&]() |
| 74 | { })); |
| 75 | |
| 76 | m_frontMenu.addComponent(std::make_unique<GUI::Button>("Exit", [&]() |
| 77 | { |
| 78 | m_application->popState(); |
| 79 | })); |
| 80 | |
| 81 | //Play menu |
| 82 | m_playMenu.addPadding(100); |
| 83 | m_playMenu.addBackgroud(*m_pMenuBackground); |
| 84 | m_playMenu.addComponent(std::make_unique<GUI::Image>("Logo", sf::Vector2f{800, 100})); |
| 85 | |
| 86 | m_playMenu.addComponent(std::make_unique<GUI::Toggle_Option_Button<std::string>>("Terrain Type", |
| 87 | std::vector<std::pair<std::string, std::string>> |
| 88 | { |
| 89 | { "Classic", "Classic" }, |
| 90 | { "Islands", "Islands" }, |
| 91 | }, |
| 92 | settings.generator)); |
| 93 | |
| 94 | m_playMenu.addComponent(std::make_unique<GUI::Toggle_Option_Button<bool>>("Super-flat Mode", |
| 95 | std::vector<std::pair<std::string, bool>> |
| 96 | { |
| 97 | { "No", false }, |
| 98 | { "Yes", true }, |
| 99 | }, |
| 100 | settings.isSuperFlat)); |
| 101 | |
| 102 | m_playMenu.addComponent(std::make_unique<GUI::Button>("Play", [&]() |
| 103 | { |
| 104 | m_pActiveMenu = &m_frontMenu; |
| 105 | settings.seed = Random::intInRange(0, 999'999); |
| 106 | m_application->pushState(std::make_unique<State::Playing>(*m_application, settings)); |
| 107 | })); |
| 108 | |
| 109 | m_playMenu.addComponent(std::make_unique<GUI::Button>("Back", [&]() |
| 110 | { |
nothing calls this directly
no test coverage detected