| 34 | } |
| 35 | |
| 36 | void Shader_Program::loadVector2(GLuint location, const Vector2& vector) |
| 37 | { |
| 38 | glUniform2f(location, vector.x, vector.y); |
| 39 | } |
| 40 | |
| 41 | void Shader_Program::loadMatrix4(GLuint location, const Matrix4& matrix) |
| 42 | { |
nothing calls this directly
no outgoing calls
no test coverage detected