| 39 | } |
| 40 | |
| 41 | void Shader_Program::loadMatrix4(GLuint location, const Matrix4& matrix) |
| 42 | { |
| 43 | glUniformMatrix4fv(location, 1, GL_FALSE, glm::value_ptr(matrix)); |
| 44 | } |
| 45 | |
| 46 | |
| 47 | GLuint Shader_Program::getID() const |
nothing calls this directly
no outgoing calls
no test coverage detected