| 24 | } |
| 25 | |
| 26 | void Shader_Program::loadInt(GLuint location, int value) |
| 27 | { |
| 28 | glUniform1i(location, value); |
| 29 | } |
| 30 | |
| 31 | void Shader_Program::loadFloat(GLuint location, float value) |
| 32 | { |
nothing calls this directly
no outgoing calls
no test coverage detected