| 29 | } |
| 30 | |
| 31 | void Shader_Program::loadFloat(GLuint location, float value) |
| 32 | { |
| 33 | glUniform1f(location, value); |
| 34 | } |
| 35 | |
| 36 | void Shader_Program::loadVector2(GLuint location, const Vector2& vector) |
| 37 | { |
nothing calls this directly
no outgoing calls
no test coverage detected