| 90 | } |
| 91 | |
| 92 | void Model::addVBO(int dim, const std::vector<GLfloat>& data) |
| 93 | { |
| 94 | GLuint vbo; |
| 95 | glGenBuffers(1, &vbo); |
| 96 | glBindBuffer(GL_ARRAY_BUFFER, vbo); |
| 97 | glBufferData(GL_ARRAY_BUFFER, |
| 98 | data.size() * sizeof(data[0]), |
| 99 | data.data(), |
| 100 | GL_STATIC_DRAW); |
| 101 | |
| 102 | glVertexAttribPointer(m_vboCount, |
| 103 | dim, |
| 104 | GL_FLOAT, |
| 105 | GL_FALSE, |
| 106 | 0, |
| 107 | (GLvoid*) 0); |
| 108 | |
| 109 | glEnableVertexAttribArray(m_vboCount++); |
| 110 | |
| 111 | m_buffers.push_back(vbo); |
| 112 | } |
| 113 | |
| 114 | GLuint Model::getVAO() const |
| 115 | { |