| 14 | } |
| 15 | |
| 16 | float Plane::distanceToPoint(const Vector3& point) const |
| 17 | { |
| 18 | return glm::dot(point, normal) + distance; |
| 19 | } |
| 20 | |
| 21 | //calcuate matrix based on the projection * view matrix. |
| 22 | void Frustum::update(const Matrix4& mat) |
no outgoing calls
no test coverage detected