| 5 | std::map<Control, sf::Keyboard::Key> keys; |
| 6 | |
| 7 | void initKeys() |
| 8 | { |
| 9 | keys[Control::Player_Forwards] = sf::Keyboard::W; |
| 10 | keys[Control::Player_Back] = sf::Keyboard::S; |
| 11 | keys[Control::Player_Left] = sf::Keyboard::A; |
| 12 | keys[Control::Player_Right] = sf::Keyboard::D; |
| 13 | keys[Control::Player_Up] = sf::Keyboard::Space; |
| 14 | keys[Control::Player_Down] = sf::Keyboard::LShift; |
| 15 | } |
| 16 | |
| 17 | std::map<Control, sf::Keyboard::Key>& get() |
| 18 | { |
no outgoing calls
no test coverage detected