| 1245 | // Player state functions |
| 1246 | |
| 1247 | void CSoundGen::QueueNote(stChannelID Channel, const stChanNote &NoteData, note_prio_t Priority) const // // // |
| 1248 | { |
| 1249 | // Queue a note for play |
| 1250 | m_pSoundDriver->QueueNote(Channel, NoteData, Priority); |
| 1251 | FTEnv.GetMIDI()->WriteNote((uint8_t)m_pModule->GetChannelOrder().GetChannelIndex(Channel), NoteData.Note, NoteData.Octave, NoteData.Vol); |
| 1252 | } |
| 1253 | |
| 1254 | void CSoundGen::ForceReloadInstrument(stChannelID Channel) // // // |
| 1255 | { |
no test coverage detected