| 365 | } |
| 366 | |
| 367 | function render() { |
| 368 | zoom(curZoomSpeed); |
| 369 | |
| 370 | rotation.x += (target.x - rotation.x) * 0.1; |
| 371 | rotation.y += (target.y - rotation.y) * 0.1; |
| 372 | distance += (distanceTarget - distance) * 0.3; |
| 373 | |
| 374 | camera.position.x = distance * Math.sin(rotation.x) * Math.cos(rotation.y); |
| 375 | camera.position.y = distance * Math.sin(rotation.y); |
| 376 | camera.position.z = distance * Math.cos(rotation.x) * Math.cos(rotation.y); |
| 377 | |
| 378 | camera.lookAt(mesh.position); |
| 379 | |
| 380 | renderer.render(scene, camera); |
| 381 | } |
| 382 | |
| 383 | function unload() { |
| 384 | running = false |