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Method SetCurrentScene

Source/Tools/EditorScene/SceneManager.cpp:294–307  ·  view source on GitHub ↗

////////////////////////////////////////////////////////////////////////// Only one scene can be the active, editing one. Any new items created, selcted, etc., will all interact with the current "editing scene." Use this function to change which scene is being edited.

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Callers 4

SwitchSceneCommandMethod · 0.80
CloseProjectMethod · 0.80
OpenSceneMethod · 0.80
OnNewSceneMethod · 0.80

Calls 1

SceneChangeArgsClass · 0.70

Tested by

no test coverage detected